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Colossus slayer 5e
Colossus slayer 5e






colossus slayer 5e

Religion is ok IF your ranger is your party's lead/face, otherwise useless. * Sanctified Stalker: Sacred Flame cantrip is WORSE than useless, one of the main reasons Shadowheart sucked so badly and much worse on a martial class. Balance issue: Too powerful relative to the other choices and this limits real choices for many. Thematically neutral, unique - but counter to what is the common perception of what a ranger is. History skill is ok IF your ranger is your party's lead/face, otherwise useless. Restricted to a Strength-build (rangers appeal thematically by far more to ranged combat), but choice made even better by how powerful/overpowered Jump and Shove (both reliant on str) is in the game. Getting proficiency in heavy armor is MUCH better than near useless (or worse) cantrips. * Ranger Knight: The clearly best and only "correct" choice. Only one who sounds like it fits a "favored enemy" (perhaps feature would have been more aptly called "path". Arcana skill is ok IF your ranger is your party's lead/face, otherwise useless. Advantage does not stack and is virtually guaranteed by flanking/height. * Mage Breaker: Useless True Strike cantrip. Thematically too identical with Sanctified Stalker.

colossus slayer 5e

The spell is largely made useless by height advantage. * Keeper of the Veil: Protection from Good/Evil conflicts with Hunter's Mark and with the main role of Rangers (damage). Investigation skill is ok IF your ranger is your party's lead/face, otherwise useless. Likely meant to provide a slight bonus to the Ensnaring Strike (a pretty weak concentration spell that conflicts with Hunter's Mark). * Bounty Hunter: Theives Cant never will work/Restrain ability not working. Martial classes are generally strong (as are casters by unlimited resting). If you looked beyond martial classes in particular being buffed excessively by tactical positioning (height/flanking), you might have realized Rangers aren't specifically good. Not happy with Larian's take on Rangers though. I was thinking about the rule that makes it only work once per turn.








Colossus slayer 5e